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https://jurnal.unupurwokerto.ac.id/index.php/tumbang/issue/feed Jurnal Tumbuh Kembang Anak Usia Dini 2024-11-27T05:28:13+00:00 Musyafa Ali musyaali176@gmail.com Open Journal Systems <p><strong><em>Jurnal Tumbuh Kembang</em> <em>Anak</em> <em>Usia Dini</em></strong> is a forum for studying and exchanging information about research and practice in the field of PAUD, especially those related to child growth and development. <em>Jurnal Tumbuh Kembang</em> <em>Anak</em> <em>Usia Dini</em> presents original research results from researchers from all walks of life. The main focus of this research is on aspects of child growth and development which include religious and moral values, cognitive values, language values, social and emotional values, physical motor values, and artistic values. <em>Jurnal Tumbuh Kembang</em> <em>Anak</em> <em>Usia Dini</em>&nbsp;is published twice a year, in June and December, with the main focus being aspects of early childhood growth and development. Serving journals require lecturers, teachers, students, and practitioners.</p> https://jurnal.unupurwokerto.ac.id/index.php/tumbang/article/view/363 PENGEMBANGAN GAME EDUKATIF TEBAK GAMBAR DAN HURUF UNTUK PERKEMBANGAN KOGNITIF ANAK USIA DINI 2024-11-10T02:51:46+00:00 Mulyana Sukarni Putri shofaelirsyad@gmail.com Erna Budiarti lolaadmira2810@gmail.com <p><em>This research aims to develop an educational game titled "Guess the Pictures and Letters" which is designed to improve the cognitive development of early childhood. This game was developed through a systematic approach using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the aim of identifying the needs of children in PAUD Annawawiyah Arrahmaniyah and implementing solutions that are in accordance with their cognitive development characteristics. This game is designed to improve logical thinking skills, imagination, and understanding of pictures and letters by using interactive and interesting elements such as drag-and-drop, puzzles, and choices that children can choose from. The research findings indicate that the educational guessing game for images and letters that has been developed has been tested and validated by experts, demonstrating that this game has good quality and is suitable for use by children aged 4-5 years in developing their cognitive abilities The validation results confirm that this game can be accessed both individually and in groups, and can be integrated into existing curricula Furthermore, out of the 10 subjects tested, the majority fell into the category of Developing as Expected (40%), followed by Starting to Develop (30%), Developing Very Well (20%), and Not Developing (10%) Subject-02 and Subject-06 achieved the highest scores, while Subject-09 had the lowest score. The conclusion drawn from this research is that the development of educational games for guessing images and letters has proceeded systematically and has identified relevant needs for enhancing logical thinking, imagination, and understanding of images and letters in young children This study proves that educational games can be an effective tool in improving the cognitive development of young children.</em></p> 2024-11-10T00:00:00+00:00 Copyright (c) 2024 Jurnal Tumbuh Kembang Anak Usia Dini https://jurnal.unupurwokerto.ac.id/index.php/tumbang/article/view/327 PENGEMBANGAN ALAT PERMAINAN KOTAK ALFABET UNTUK MENGENAL HURUF PADA KELOMPOK B DI TK AL PIKRI BOJONGMANGU 2024-11-10T02:51:46+00:00 Aisyah iisaisyah1102@gmail.com Erna Budiarti ernabudiarti@panca-sakti.ac.id <p><em>This study aims to develop an educational game tool, the alphabet box, to help Group B children at TK Al Pikri Bojongmangu recognize letters. Early childhood has unique characteristics and requires positive stimulation for the development of various aspects, including language development. Language development in children is very important as it is a tool for thinking, self-expression, and communication. The research method used is research and development (R&amp;D) with both qualitative and quantitative approaches. The development process of this game tool involves several stages, starting from needs analysis, design, prototyping, to testing and evaluation. Data were collected through observations, interviews, and questionnaires given to teachers and children at TK Al Pikri Bojongmangu. The results of the study show that the alphabet box is effective in improving children's ability to recognize letters. Children become more interested and motivated to learn letters through this game. Teachers also responded positively to the use of this tool in the learning process. The conclusion of this study is that the alphabet box can be an effective and enjoyable tool for letter recognition for early childhood. The use of educational game tools like this can optimally support children's language development.</em></p> 2024-11-10T01:49:56+00:00 Copyright (c) 2024 Jurnal Tumbuh Kembang Anak Usia Dini https://jurnal.unupurwokerto.ac.id/index.php/tumbang/article/view/367 PENGEMBANGAN BUKU RAMAH CERNA DIGITAL UNTUK MENSTIMULASI KEMAMPUAN LITERASI ANAK USIA DINI 2024-11-10T02:51:46+00:00 Esta Rahma Cahyani shofaelirsyad@gmail.com Pujiarto lolaadmira2810@gmail.com <p><em>This research aims to develop digital digest-friendly books to stimulate early childhood literacy skills. The developed book, titled "Blue Ball," is designed to be used by children aged 4-5 years. The research used the Research and Development (R&amp;D) method with Borg and Gall procedures, through steps such as preliminary research, product format development, small-scale trial, and final revision. Data were collected through validation sheets, interviews, and observations. The research was conducted in five PAUD institutions in the East Sahu sub-district, with a sample of 10 students from TK Negeri 4 West Halmahera and PAUD Asri Lestari. The results of the assessment and validation showed that the book "Bola Biru" is very feasible to use as a learning medium to stimulate early childhood literacy skills. The Digital Digest-Friendly Book developed in this research focuses not only on technological aspects but also on content that is in accordance with early childhood development. The stories presented are designed to attract children's attention, increase interest in reading, and facilitate interactive literacy learning. By using a smartphone, the book provides a more practical and enjoyable learning experience for children. This research shows that the appropriate use of digital media can be an effective support tool for improving early childhood literacy skills.</em></p> 2024-11-10T01:59:52+00:00 Copyright (c) 2024 Jurnal Tumbuh Kembang Anak Usia Dini https://jurnal.unupurwokerto.ac.id/index.php/tumbang/article/view/372 PENGARUH MEDIA LOOSE PART TERHADAP MINAT BELAJAR ANAK USIA DINI 2024-11-10T02:51:46+00:00 Saanih shofaelirsyad@gmail.com Imamah imamah@gmail.com <p><em>This study aims to analyze the influence of loose part media on the learning interest of Group B children at TK Nasional Plus Tunas Global. Learning interest is a crucial factor in the success of early childhood education, and engaging learning media can enhance children's motivation to learn. Loose part media, consisting of manipulable materials, provides children with opportunities to explore and create. The research employs a quantitative approach with a quasi-experimental design. The sample involves two groups of children, with one group receiving the loose part media intervention and the other serving as a control. Observation instruments are used to measure learning interest indicators such as curiosity, interest, attention, involvement, and persistence. The results indicate that the use of loose part media has a significant positive effect on children's learning interest. Children who engaged with loose part media showed higher increases in learning interest compared to the control group. These findings affirm the importance of innovative and interactive teaching approaches in early childhood education.The study provides practical implications for educators and parents in selecting and using appropriate learning media to support optimal growth and development in young children. It also offers a foundation for further research on the impact of loose part media on other aspects of child development</em></p> 2024-11-10T02:49:05+00:00 Copyright (c) 2024 Jurnal Tumbuh Kembang Anak Usia Dini https://jurnal.unupurwokerto.ac.id/index.php/tumbang/article/view/379 PENGARUH MEDIA KARTU BERGAMBAR TERHADAP KEMAMPUAN BERBAHASA ANAK SPEECH DELAY 2024-11-12T06:54:55+00:00 Hasmira shofaelirsyad@gmail.com Septiyani Endang Yunitasari lolaadmira2810@gmail.com <p><em>This study aims to analyze the effect of picture card media on the language development of children with speech delay. The research employs a quantitative approach with a pre-experimental design. Sampling technique used is purposive sampling to simplify the data collection and processing. The sample comprises 25 students with speech delay from RA Se-Kecamatan Bunyu, Tarakan City, North Kalimantan Province. In this study, the assessment of children's language development is conducted using the Denver Developmental Screening Test (DDST), commonly referred to as Denver II. This tool is designed to measure child development for individuals aged 0 to under 6 years. Denver II includes 125 test items categorized into four domains: personal-social, fine motor-adaptive, language, and gross motor. For this research, the focus is solely on the language domain, with modifications made to suit the specific conditions. A total of 26 statement items were included. The results indicate an improvement in Language Ability Scores: The Paired Sample T-test results show a significant difference between the pre-test score (mean 51.40) and the post-test score (mean 90.64). The increase in the mean score by 39.24 points signifies substantial progress in the language abilities of children with speech delay following the intervention using picture card media. Statistical Significance: The significance value (Sig. 2-tailed) of 0.000, which is less than 0.05, indicates that the difference between pre-test and post-test scores is statistically significant. This reinforces the conclusion that there is a positive change in the language abilities of children with speech delay. The limitations of this study include the relatively small sample size and the limited duration of the intervention. Future research with a larger sample size and a longer intervention period may provide a more comprehensive understanding of the impact of picture card media.</em></p> 2024-11-12T06:54:55+00:00 Copyright (c) 2024 Jurnal Tumbuh Kembang Anak Usia Dini https://jurnal.unupurwokerto.ac.id/index.php/tumbang/article/view/401 IDENTIFIKASI BERGERAK DALAM AKTIVITAS BERMAIN ANAK 2024-11-27T05:28:13+00:00 Marwany marwahmarwany04@gmail.com <p>Aktivitas bermain yang dilakukan oleh anak-anak tidak akan bisa lepas dengan bergerak. Bahkan, bergerak menjadi substansi utama dalam bermain yang dilakukan oleh anak-anak. Untuk itu, penelitian ini dilakukan untuk mengidentifikasi dan menjelaskan batasan bergerak dalam konteks kegiatan bermain yang dilakukan oleh anak-anak. Jenis penelitian yang digunakan adalah penelitian kualitatif-deskriptif yang sumber datanya adalah dokumen berupa buku dan artikel yang membahas bergerak dan bermain. Tekni pengumpulan data dilakukan dengan membaca dan mencatat. Data-data ini kamudian dikaji dengan menggunakan analisis isi. Hasil penelitiannya adalah bergerak merupakan basis utama dalam aktivitas bermain; bergerak yang dilakukan anak dalam bermain berorientasi pada pertumbuhan fisik dan pengembangan kognitif; dan mekanisme bergerak anak dalam bermain distimulasi oleh kerja fisik dan kognitif.</p> 2024-09-28T00:00:00+00:00 Copyright (c) 2024